The costumes of Resident Evil: Contamination are made or compiled almost entirely by the person playing the character. We take a lot of care to make sure that things match up when they are supposed to, without giving up the tasteful stylistic bits that are present on the videogame characters. We like our soldiers’ battle gear to be real-world practical, and we like our researchers to look like they are comfortable when spending long days in the lab.
William Birkin
We start with the basics: researching what the characters wear in the game. We translate it over to real-world pieces and tweak everything for each character to be unique. One example is the radio that HUNK carries. In his latest design (“Resident Evil 4”) he wears his radio up on the back of his shoulder, and so he does in the film as well.
Albert Wesker
For the trademark gas mask worn by USF soldiers, we tracked down the actual real-world mask that theirs is modeled after. Then we created our own black goggle shields and stuck them on there ourselves. The overall effect is a very intimidating piece of military safety equipment. We don't wear them for most of the film, as we know everybody would like to see the faces of the characters. However, you can still expect plenty of gas mask action!
Avon S10 Gas Mask
We do our best to make sure that the soldiers each have a unique look to their uniforms, but still look uniformed. To do this, we issue different load-bearing vests to different soldiers depending on their squad position and the firearm they use. We also add personal touches to the soldiers, for example: the spikes on Striker’s knee/elbow pads (inspired by the character “Pillsbury” in Land of the Dead).
Butterfly